Monday, December 6, 2010

Farfalia has a sprite now!

I'm glad to announce that Farfalia now has a finished sprite! Before she was just a tiny blue butterfly. Tell me what you think of the sprite!

Saturday, December 4, 2010

Gemsinger Chronicles the Video Game Survey Part 1

Inspired by SparklingBlue's Worldbuilding question and answers, I decided to answer questions concerning the video game.

Q. What battle system are you using?
A. I'm using the newest version of the Side-view battle system.

Q. What is the currency in your video game?
A. I am using pearls.

Q. How long is the main quest? Will there be side quests?
A. The main quest will take a long time. It won't be a game you'll be in one day. There will also be many side quests. It is recommended that you tackle these side quest. In Gemsinger Chronicles, the player is given a certain amount of freedom to explore new towns, dungeons, and etc. They are able to do lots of questing and trading. It'll shape out to be quite fun I hope.

Q. How many party members will you have?
A. There will be four party members: Miresa, Bradlin, Arune, and Galia. Miresa will not have any magic at the start of the game. But don't worry... later in the story Miresa will be one of the most reliable characters as she learns magic and gets great weapons. Arune is your second party member; a magic and combat fairy (wingblade to be exact). She has a variety of magic and she can also be great combat wise. Bradlin is your third party member. Bradlin is a dragoon warrior and he will be your offensive power. He has no magic, but he's able to use warrior skills with his sword. He can heal himself with meditation but he's just not well built magia wise to use magic. He's still a great character none the less. Galia is your last party member. She is a seer and is able to heal and cast a variety of magic. Don't combat with her... take advantage of her high MP (Magia points) and use spells with her. She has low defense. So be careful with her.

Q. What's the world map system like?
A. My world map system is a "Select where you want to go" system, which I believe suits the game well. Unlike the overused, everyday "walk where you want to go," Gemsinger stands out. Of course, you can't travel everywhere in a click. You can't go from Telrain to Selance. You have to travel to the Forest of Dawn which is in the middle of them. You can't travel from Selance to Brightleaf without going through the Outpost Fort Indigo. But to make up for that, there are going to be teleportation mages who will let you use their crystals for a reasonable amount of pearls. Traveling from Fort Indigo to Telrain would be a low about of pearls while traveling from Fort Indigo to a far away city would cost more. It's about distance.

Q. Will the game be hard?
A. Gemsinger will be hard at times and easy at times. I might make a "Easy Normal Hard Choose your difficulty" setting. I'm thinking about it at least. If I do make it, then it'll be easier to balance out the easiness and hardness in the game. Infact, players who want challenges can take Hard mode. This doesn't mean easy mode will make Gemsinger the easiest game ever.

Keep watch for more questions coming your way.