Sunday, August 12, 2012

Chapter One Plotline

Here's all of Chapter One: (Things may change as time goes along)

- Miresa has a dream that the demon lord is trying to break free into the world, which is being guarded by the eight holy goddesses. He then breaks free and jolts Miresa from her dream.

- Miresa then visits Galia to talk about the dream. The converse for a while, and Galia blows it off as just Miresa's innate time powers awakening, and they decided to leave it be.

- Miresa then returns home to find Arune awake, so they go out to train. After battling a few training slimes, they return home to find that Miresa's parents have gone on an urgent trip to the north to trade with mountain men.

- Miresa and Arune decide to take a quest to pass the time. They visit the mayor and he charges them with the quest of delivering a letter to Queen Leria in Selance.

- The group asks Bradlin to go with them. He agrees, and joins the party. They then leave for the Forest of Dawn.
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Optional (Before going to the Forest of Dawn):

- Visit Gemsinger's Point: There will be a suspicious demon that you can defeat for experience points. After defeating him, some of the townsfolk there will reward you with items.

- Visit the Watchpost: The Watchpost is a place where volunteer soldiers from Telrain, Selance, Ralidor, and Neras watch for demonic activity on the western border of their section of the Eastern Continent. You can offer to take the night shift to watch the post while their soldiers sleep. If you do so, you'll be rewarded with a small amount of pearls. There is a small chance of demons attacking the post when you watch it, and if you defeat them, you'll be handsomely rewarded with many pearls. (And possibly items.)

- Visit Neras: This is a coastal town that is struggling with the fact that their docks were closed down. There isn't much to do here besides purchase weapons and items. It is advisable to buy some weapons, but note that prices are unusually high here. If you need healing items, it is recommended to buy them in Telrain.
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- The group travels a bit through the Forest of Dawn, until Miresa receives a message from the goddesses, causing her to collapse. Bradlin and Arune rush her to Galia. Miresa awakens in her house, where Arune, Bradlin, and Galia were watching over her. Galia, having business with the seer of Selance, asks to accompany the group to Selance. The group agrees to be her escort, and they set off back through the Forest of Dawn.

- In the Forest of Dawn, the group encounters Dorian, who's playing his harp by a pond. Miresa offers to play with him, and together the play a beautiful tune. Afterwards, Dorian thanks Miresa for her generousity of playing with him, and offers to tell her story to all.

Note: Dorian now appears in every town, where he will remind you of your quest.

- They begin to leave the Forest of Dawn, and are attacked by a Flame Lizard. After defeating it, they leave the forest and arrive at Selance.

- In Selance, Galia leaves the group to discuss her business with the seer of Selance, so Miresa, Arune, and Bradlin go to see Leria.

- At the castle of Selance, Miresa delivers the letter to Queen Leria, and is rewarded a nice amount of pearls.
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Optional (Before leaving Selance):

There are a number of shops to visit in Selance. So it is recommended to check them out before leaving.

- Visit Farfalla: Arune's fairy friend, Farfalla, has come to Selance as a merchant to sell valuable goods. You can buy all of Arune's chimes from her. It is strongly recommended to do this. With each chime, Arune learns stat buff spells, debuff spells, and status inflicting spells. She becomes very useful with these new spells.

- Visit the Ability Symbol shop: Ability Symbols take up an equip slot and there are a hugh variety of them. They're small symbols that when equipped, can raise a certain stat, protect from a certain status element, and even reduce MP usage for magic. They may be expensive, but if you've saved enough money, you won't regret buying them.
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- The group meets up with Galia and leaves Selance. They travel back to Telrain.

- Once arriving in Telrain, the group splits up, and Miresa and Arune are on their own again.

- The return back home to find Miresa's parents are back. After a small conversation, they hear a loud noise outside.

- Miresa and Arune rush outside to see Telrain is attacked by monsters. Bradlin and Galia help them fend off the invasion. After a chain of fights, Miresa then accidently casts an Earth spell, causing the invaders to flee.

- They check around for damage and confirm everyone is alright.

- Galia then brings them to the temple, where she casts Gem's Knowing on Miresa. She is shocked to find that her heart shines with all eight colors of magia. They determine that during the invasion, Miresa had awakened as the Gemsinger, causing her to sing that spell.

- Now as the Gemsinger, Miresa must now journey to Selance to be charged with the Gemsinger quest. However, before they leave, the group splits up for the night and decides to leave Telrain the next day.
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Optional (Before retiring to bed):

- Visit Losi at the temple: Losi has been given the quest to find the sigil for her clan and become a full member of the Sapphire clan. If you talk to her, she will ask you to accompany her. If you choose "yes", she will join your party.

Note: If you start this sidequest, you will not be able to retire to bed until it is completed. Consider that before you begin it.
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- The next morning, the group gets together and leaves for Selance. After another journey through the Forest of Dawn, they arrive in Selance to visit Queen Leria.

- At the castle, Leria charges Miresa with the Gemsinger quest.

- They leave Selance to visit the Earth Shrine.

- Upon arriving, they travel through many puzzles before arriving at the sigil. There, they will fight a boss (an earth dragon), and after defeating it, Miresa is granted the Earth Sigil and masters Earth spells.

Note: If you complete a few optional puzzles in the Earth Shrine, the Earth Goddess Terre will appear and challenge you to a battle. This is not a required battle to win, and if you lose to her, you won't be punished. If you win, however, you'll be granted a valuable item.

Saturday, August 11, 2012

A Possible New Idea

I've been thinking about spells in Gemsinger, and I've been thinking of the idea of element combinations. Combo spells which are dual-elemental and are, as you have obviously guessed, a combination of two different elements in one spell.

Sound like a good idea? If so, what are some good spell names I can use. I'm in the process of creating my first combo spell, which will be Fire/Water.

Friday, July 20, 2012

The Gemsinger Chronicles: Demo is out!

Here's a link to the demo:
http://www.mediafire.com/?zpc0cpxvazawlb0

Also, if you do not own Rpg Maker VX Ace, you will have to download the RTP to get Gemsinger to work.
http://www.rpgmakerweb.com/download/run-time-package

EDIT: You also need this BGM file in the BGM folder. It was left out on accident and the game cannot proceed without it.





http://www.mediafire.com/?9wnqi15hfmzv216

Just go to audio, then BGM, and put this song in there. Then the game should be fine.

Sunday, July 8, 2012

Not going to let this blog gather dust any longer.

Not much has been going on in the video game world of Gemsinger Chronicles.

But I have picked up on it after a long hiatus. I plan to start using this blog more. So stay tuned for updates.

Here's a picture of an unfinished Gemsinger Point. (Locations on the novel Gemsinger will be making their way into the game)